Online gaming in China is subject to the same overall regulatory framework that applies to software as a service (SaaS) in China.
The regulatory framework comprises no less than a dozen key components that have developed over the past twenty years or so. The development has not evolved neatly. Earlier regulations have not been comprehensively replaced or modified by later regulations. Rather, the development has been somewhat haphazard; with an apparent tension between the various authorities competing for control of the relevant sectors. A painstaking chronological analysis is therefore required to discern those threads surviving or running consistently throughout. As is always the case in China, the regulatory framework includes certain inconsistencies and loose ends, and the authorities may not always interpret the regulations in a manner consistent with a plain reading.
We explored these regulations in Selling SaaS in China: Resistance is Futile. As we noted in that post, the lawful delivery of SaaS in China requires a platform hosted on a server located in China and operated by a Chinese-owned entity. The operating entity must have direct contact with Chinese consumers and must have the required licenses and approvals. A system is required for the proper handling of the gamers’ personal information in accordance with Chinese cyberlaw.
Foreign online gaming companies often balk at these restrictions or expect simple workarounds.
One popular but flawed workaround involves a “variable interest entity,” or “VIE.” There are still people in the tech sector who believe these entities can be used to overcome the regulatory hurdles. A VIE involves Chinese partners holding assets on behalf of foreigners in sectors from which those foreigners are excluded. These structures are unsupported by law and the sector perception is based on myths and legends and history that no longer jibes with the present day. Our China lawyers have seen companies waste a lot of time and money on illegal structures over which the foreigners have no effective control.
Another flawed workaround involves delivery of online games to Chinese nationals from foreign servers. This is popular because it circumvents the requirements on what needs to be housed on Mainland servers. In taking this route, many foreign gaming companies ultimately compromise their access to the Chinese gaming market. Most Chinese do not use VPNs, so the foreign servers are hard for them to locate and are even harder for the foreigners to properly market. Foreign gaming companies also run the risk of having their games blocked when they are distributed this way.
For these reasons, we conclude that resistance to the regulations is futile. Especially if you are a serious player.
To gain full access to the Chinese market, online gaming companies must comply with the regulations by identifying and co-operating with the right Chinese companies. The biggest problem is usually finding an appropriate Chinese partner or licensee — one with all of the required licenses and approvals. We have identified and analyzed the requirements an appropriate Chinese company must satisfy. Not less than 6 separate licenses and permits are required. As is so often the case in China, confirming whether a Chinese company has (or could hope to have) these licenses and permits is a relatively simple matter of due diligence. Again, we see a lot of time and money wasted on deals with Chinese companies that lack the necessary capacity.
In most instances, the only PRC companies with the capacity to obtain the necessary licenses and permits are major internet service providers with established gaming platforms. Proper marketing to Mainland gamers will be effectively impossible without the involvement of such companies in any event. Typically, these companies will expect the foreign game supplier to provide a turnkey or pre-installed solution and to give them an interest in the underlying technology and game IP. They will also take a certain share of gross receipts. So, even when you’ve found a Chinese company with the necessary capacity you need to understand their commercial requirements well in advance so you can decide whether they even make sense for you.This article was written by Mathew Alderson and published on China Law Blog. Original Post: https://www.chinalawblog.com/2018/01/gaming-the-system-foreign-access-to-chinas-online-gaming-industry.html